— PROJECT NAME
Adventure Lens
— ROLE
UX Designer
UX Researcher
UI Designer
— DATE
January 2023 -
May 2023
Adventure tourism is a massive industry, valued at $366.7 billion in 2022, and it’s expected to grow much more in the next 10 years. Part of going on an adventure tour is the memories you make, and photos and videos only help enhance that experience.
The goal of this project was to create an app for adventure tour guides to take photos on a mobile phone for a tour without having to individually add tours or guests for every scheduled tour, allowing the tour guide to focus on providing a memorable experience and capturing the moments.
Adventure Lens was a contracted project through Adventure Soup Inc.
I looked at what my client’s main competitor had to offer and their approach is to add labels to a camera ID before taking any photos at all. This means that for each tour, the user needs to scroll through a list of guest names and make sure they choose the correct ones. Then, after they take photos for those guests, the user must Clear labels and begin the label adding process for the next group.
Based on my client’s research and their experience in the field of adventure tourism, I created the following personas to keep in mind as I worked on Adventure Lens.
Rowan is a tour operator who also guides his own tours, and he needs to quickly and conveniently take photos for guests on his tour because it’s important to him to still have the ability to enjoy nature with his guests without focusing on technology too much.
Lisa is a tour guide part-time with an adventure tour company, and she needs a way to keep the photos for her tour guests organized because she wants to focus on providing memorable experiences for the guests on her tour, not worrying about where the photos end up.
Key Functions for Adventure Lens
Through discussions with my clients, we highlighted the following as functions that the app needs to have as a minimum viable product.
With the user personas and required key features for the app in mind, I sat down with my client and brainstormed designs for Adventure Lens. We came up with the following paper wireframes for the app.
After iterating on paper, I created digital wireframes to refer to in the next step of this project – creating digital mockups.
While working on Adventure Lens, I was also taking the time to improve my UI skills. What I learned is apparent in version 1 of Adventure Lens vs version 2. I applied my new knowledge of alignment, spacing, hierarchy and clean, modern design to drastically improve upon my early designs, as can be seen below. I also created and refered to a style guide for version 2, which was influenced by Material Design 3.
Style Guide used for version 2 of the high-fidelity mockups.
Once Adventure Lens had been designed, I prototyped the mockups and got it ready for usability studies. I ran 8 studies on the prototype altogether, 3 moderated and 5 unmoderated studies. Participants ranged in ages from 18 to 40 and there was an even split of female and male participants. Participants all resided in North America and spoke English as their first language.
Quotes from users recorded during unmoderated usability studies.
An updated version of the prototype with these changes applied can be found here.
The camera icon in the empty tour buttons was confusing, so I switched it to an icon of a photo.
The Add Tour button became a large, clear button at the bottom of the Tours screen – much easier to find and clearly labelled.
For the Nav bar at the bottom, we wanted to emphasize the camera more so I put it in a larger circular button. I also changed the icon for Tours so that it wouldn’t be confused with buttons for the calendar in other parts of the app.
I completely removed the Add a Tour flow from inside the camera. Regardless of where a user taps on “Add Tour” within the app, the app returns to the home screen with and an overlay appears with the input boxes for creating a tour. Guest information such as names and contact information can also be added through the new Add a Tour flow.
In order to make the photo status of a tour more user-friendly, I changed the wording so there is a clear difference when photos are sent vs. not sent. In the original card, the text changed by two characters to indicate that something had been done. This made it too easy to miss if an action had done. So, I rewrote the text to be more clear. The card also changes out when there are no photos currently assigned to that tour to feature an obvious call-to-action button for taking photos. I also made the buttons in these cards larger and easier to see and tap.
The developer for this project starting programming the app before usability studies had been completed in full. This meant that the developer was working with older screens. I compiled my UI changes and UX changes based on new knowledge into a set of slides with old screens on the left and the new screens on the right. I also included a write up about what changed so the developer wasn’t stuck playing “spot the difference.”
Throughout this process, I have also worked with the developer to fix designs that couldn’t be implemented, such as the glass effect overlay on the tour buttons, the white card under the photos in a specific tour, and figuring out how to design the tour buttons for smaller screens.
Notes on changes in the UI & UX after usability studies for the developer
Some of the other changes discussed with the developer.
What's next – The app is currently undergoing further development based on the usability study results, from there, it will be released and any more feedback on the user experience will be provided by the intended users themselves. From there, the app will be further improved upon.